Minecraft is a video game particularly known for its adaptability for modifications. Minecraft mods are available for computer and mobile versions of the game, but legacy console versions cannot be modded with practical methods. Utilizing additional software, several mods can be used at the same time in order to improve the gameplay. There are many of these mods, and users are able to download them from the Internet, for the most part for free. JSTOR ( April 2020) ( Learn how and when to remove this template message)Ī Minecraft mod is an independent, user-made modification to the open world sandbox game Minecraft.Unsourced material may be challenged and removed.įind sources: "Minecraft modding" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification. ASMEventHandler_11_BlockHandler_onActionPerformed_Pre. The error comes on the repos.add(entry) line. Here's what I've got so far (ignore the fact the button is in the Multiplayer screen, I was messing public void onActionPerformed ( ActionPerformedEvent. Am I looking through the wrong files? Is there something else I should be doing entirely? How do I do this? I've tested by creating a new ResourcePackRepository$Entry, and due to the fact that the constructors are private, I cannot do this. I know how to get the file path and location, but I'm having issues adding it manually. For example, if you don't want to copy the same resource pack over and over and over again. This provides temporary or permanent ways to not have to find the. This is what I'm attempting to do: I'll add a button to the resource pack screen that says "Add External Pack.", and when the user clicks this button it will load a ResourcePack from wherever the file was. I've been poking around the ResourcePackRepository files and a bunch similar to it, and I have yet to find a way to insert my own resource pack manually into the list.
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